![]() ![]() GIDEROS SOURCE CODE RUNNER GAME FOR ANDROIDThe combination of simple gameplay, a nice atmosphere generated by the game design, and music & the challenge presented in trying to beat your best scores makes Leyenda a key game for Android users for when there’s a few minutes spare, and since it’s free to download there is no real excuse to not give the game a go. If I make any changes, it will be to enhance the atmosphere that’s been set with the initial version of the game. It’s simplicity has grown on me, and I think it contributes a lot to the game. Gideros Studio Getting Started Gideros Player Your first code Introduction to Lua Classes in Gideros Scene Management Introduction to Graphics Introduction to Graphics Shapes Introduction to Fonts Playing Sound and Music Event system File system Profiling Hardware and OS Exporting your project Making a Plugin. In terms of extra content, there’s a lot I had planned got cut due to the limited time I had to work on it.Īt this point all I can really say is that there won’t be any drastic changes to the gameplay. In terms of support there have been a few minor issues that have been identified with the game that I plan on fixing. If you need to download other images, put the urls in downloadURLs. Find downloadURLs in the code and put your url there. Get the link to the file (use the Dropbox website). VSCode is one of the most versatile and free IDEs on the market, and its extension game is getting better by the day. ![]() Put a file on some webserver (like your Dropbox Public folder). What kind of support and updates can be expected for Leyenda? Put the code below in a Gideros Studio project. I may be so bold as to ask for money for the game, although that was a total flop on Google Play. I’m also waiting to see how Leyenda fairs on Android in order to determine what kind of release I have on iTunes. In fact, it’s pretty much ready for release, I just haven’t signed on to the app store as a developer yet, haha. ![]() I was able to publish version 1.0 of the game at the end of the month. The serious work on Leyenda really started at the beginning of June after I was finished spring seeding on our family farm (it’s tough to program when in a tractor all day). I started chipping away at it in January of 2012, but most of the work I did then was focused on learning the Gideros SDK. It’s tough to say exactly how long it was in development, as it started out as something very different (if you look at the source code, the instance of the Player object is still referred to as Mario). How long was the game in development for? It also helps that it means “legend” and that it looks cool, haha. 47 – Leyenda” by composer Isaac Albéniz, and I really fell in love with the song.Īs game development continued I eventually scrapped the music in favour of something that my friend, James Thompson, wrote and recorded, but the name “Leyenda” stuck. Eventually I stumbled upon “Suite Espanola Op. For a while I even had Headlong Flight by Rush as the main theme just to see how a rock song fit the style I had at the time. JH: Early on in the development I didn’t have any music and was playing around with different styles and sounds. AS: Where did the name Leyenda come from? ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |